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Chandler Prall Thoughts & Experiments for the Web

Category Archives: Programming

requestAnimationFrame is not your [logic's] friend

Intro If you have been anywhere but under a rock then you have heard about Javascript’s new requestAnimationFrame function. You have probably used the shim posted by Paul Irish, may have tinkered with the version created by Opera developer Erik … Continue reading

Physijs – a physics plugin for three.js

After working on the Tower game I mentioned in the last post, I wanted to write a physics plugin for three.js to make it very easy to include physics in 3D scenes. While the plugin has been up on github … Continue reading

Physics with Ammo.js + Three.js

Let’s explore the basics of using Ammo.js for physics in a Three.js environment. For my entry to the Pokki 1UP contest I rushed out a simple physics-based WebGL game. From start to finish I had 9 days left until the … Continue reading

New WebGL Game – Tower

My first idea for the 1UP contest Where in the world have I been the past two months? Late last December Pokki announced their 1UP HTML5 game contest, which ends today. I started working on a World War II themed … Continue reading